Archive for March, 2006

Velocity the Bee

Monday, March 20th, 2006

It is done. See Velocity for details. Only drawback is, it seems to not run on all Windows machines.. not completely sure why. But Allegro 4.2 simply has some rough edges. I was sorely missing better integrated OpenGL support, a function to query the time, and threading. All of those problems will hopefully be alleviated with Allegro 4.3.0 soon.

SHMUP Compo

Saturday, March 18th, 2006

2 more days for SHMUP 2006. My entry is almost done, it’s called ”’Velocity the Bee”’. As per the contest rules, it is a horizontal shoot em up. I made a pretty classic shmup, with insects instead of spaceships, and artwork all rendered in blender.

TINS 2006

Thursday, March 9th, 2006

Last weekend was TINS 2006, but I couldn’t really put my mind to it much.

The rules were Time, Trains, and ASCII. I really liked them - time is an interesting topic (like time travel..), trains is just the rule to somehow give you a direction, and ASCII is great since I don’t want to spend a long time on artwork anyway.

My idea was a real time strategy game, where you have to build a train in time across the entire US, from east coast to west coast. But well, I only wrote the base on Friday, but didn’t have time nor motivation fort he rest of the weekend to finish it. Not that an RTS is something you can realistically hope to finish for a speedhack contest..