Archive for September, 2007

Pyweek and Speedhack

Friday, September 28th, 2007

Seems I made fifth place for single entries in this pyweek, which is pretty good for me, since I just take those compos as excuse to work on games and don’t really try to achieve scores :) Actually, I’m tied with fourth place, fun category is 3.1 for both, but mine has less innovation but more production. In fact, surprisingly, I won the production category (no other solo entry even reach 4). Guess rendered graphics as opposed to pixel art does count a bit, and my 8 seconds of looping music were quite well received in the comments (except for the fact that it starts getting annoying after 8 seconds :P). Also, unlike my previous pyweek, 100% could play this one. What a difference not using any OpenGL extensions makes.

As for Speedhack which I also participated in this month, I made a 3D game, trying to implement the rules - especially the dialog rule was hard (and I didn’t really get to the friction and influence rules much). Also, 48 hours aren’t enough to make Halo 3, but I think I got pretty close :)

PyWeek

Thursday, September 6th, 2007

I signed up for pyweek. The theme is “twisted”. Most of my games naturally should fit that theme, so I went to write Allefant5. It aims to be a standard platformer. The twist is, levels are twisted around - that is, everything is in polar coordinates. And when you walk along in a direction, eventually you will end up where you started.

Now, let’s see how much of that I’ll actually be able to pull off. I wrote the base of the engine on Sunday, and basically have Saturday for level design and testing. During the week I made some artwork and sounds in the evenings.