
Swarm
LD48 #8 2006
This was my LD48 #8 (2006) entry. I coded a 3D engine from scratch, something I’m quite proud of. Since I spent the whole weekend coding the octree engine, there was little time left for gameplay, but oh well - at least I had lots of fun creating this
An octree of course is the most simple approach to do an engine, but at least it was enough to have this running smooth even on my card here.
Download will be available shortly, you can get the windows .exe plus source code from the LD48 site otherwise.
Screenshots
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